Cloverfield meets The Terminator in this story of one man’s escape from New York City as technology becomes sentient
Scandal-plagued hacker journalist John Hawke is hot on the trail of the explosive story that might save his career. James Weller, the former CEO of giant technology company, Eclipse, has founded a new start-up, and he’s agreed to let Hawke do a profile on him. Hawke knows something very big is in the works at Eclipse–a major computing breakthrough–and he wants to use the profile as a foot in the door to find out more.
After he arrives in Weller’s office in New York City, a seemingly normal day quickly turns into a nightmare as anything with an Internet connection begins to malfunction. Hawke receives a phone call from his frantic wife, and just before the phone goes dead, she indicates that someone is trying to break down the apartment door. Soon, Hawke and a small band of survivors are struggling for their very lives as they find themselves thrust into the middle of a war zone—with no obvious enemy in sight.
The bridges and tunnels have been destroyed. New York City is under attack from a malevolent entity that can be anywhere and can occupy anything with a computer chip. It is deadly. It is brilliant. And it wants to eradicate the population of New York. Somehow, Hawke must find a way back to New Jersey and his pregnant wife and young son. Their lives depend upon it . . . and so does the rest of the human race.
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DIABLO III: THE ORDER
Deckard Cain is the last of the Horadrim, the sole surviving member of a mysterious and legendary order. Assembled by the archangel Tyrael, the Horadrim were charged with the sacred duty of seeking out and vanquishing the three Prime Evils: Diablo (the Lord of Terror), Mephisto (the Lord of Hatred), and Baal (the Lord of Destruction). But that was many years ago. As the decades passed, the Horadrim’s strength diminished, and they fell into obscurity. Now all of their collected history, tactics, and wisdom lie within the aged hands of one man. A man who is growing concerned.
Dark whisperings have begun to fill the air, tales of ancient evil stirring, rumblings of a demonic invasion set to tear the land apart.
Amid the mounting dread, Deckard Cain uncovers startling new information that could bring about the salvation—or ruin—of the mortal world: other remnants of the Horadrim still exist. He must unravel where they have been and why they are hiding from one of their own.
As Cain searches for the lost members of his order, he is thrust into an alliance with an unlikely ally: Leah, an eight-year-old girl feared by many to carry a diabolical curse. What is her secret? How is it tied to the prophesied End of Days? And if there are other living Horadrim, will they be able to stand against oblivion? These are the questions Deckard Cain must answer . . .
. . . before it is too late.
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STARCRAFT GHOST: SPECTRES
Dominion ghosts epitomize the height of terran evolution and physical conditioning…
This is the story that StarCraft fans have been waiting for—a pulse-pounding adventure based on the never-released StarCraft: Ghost tactical-action console game. StarCraft: Ghost—Spectres unveils a tumultuous chapter in Nova’s life and the insidious origins of the spectres featured in StarCraft II: Wings of Liberty, the record-breaking sequel to Blizzard Entertainment’s highly praised real-time strategy games StarCraft and StarCraft: Brood War.
Prepare yourself for an unforgettable experience in fear…
We were all just sitting around the table playing cards…
It’s ironic when I think of how it all went down…
AN EX-CON on the run from his own shattered past…
On a cloudless night in April…
Part One: The Letter
August 20th, 1726. ‘My dearest Henrietta: We have arrived at last…’
On the way to Thomaston to pick up his dead father’s things…